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UX Research — 2025

Cadence Onboarding

A trial that people signed up for enthusiastically and then never came back to.

Seven-day activation rose from 38% to 57%.

Client
Cadence HR
Discipline
Research-led onboarding redesign
Engagement
8 weeks, Apr to Jun 2025
Team
One product manager, two engineers

Overview

Cadence sells HR software to companies of twenty to two hundred people. Trial signups were healthy, and 62% of those accounts never performed a single meaningful action after the first session.

The company assumed the product was too complex. Eleven interviews said something more specific and much more fixable.

Role

UX researcher and designer, contract

8 weeks, Apr to Jun 2025 · One product manager, two engineers

  • Eleven interviews with churned and activated trial accounts
  • Journey mapping of the first seven days
  • Onboarding flow redesign, including the empty and sample-data states
  • Lifecycle email sequence design and copy
  • Activation instrumentation defined with the product manager

Problem

The interviews turned up a consistent pattern. The people signing up were not the people who would use the product. An office manager or a founder started the trial, hit the point where real employee data was needed, and stopped, because they needed someone else to supply it.

The onboarding treated this as a single-player experience. It asked one person to complete a task that structurally required two or three, and gave them no way to hand off the part they could not do.

Process

  1. Talking to the people who left

    Eleven interviews, seven with accounts that never activated. Churned users are harder to recruit and worth several times more than happy ones. Six of the seven described the same handoff moment.

  2. Mapping the first seven days against reality

    The map made the gap obvious: the product assumed one actor, the situation had three. Every subsequent design decision came out of that single mismatch.

  3. Designing the handoff as a feature

    The trial can now be progressed collaboratively. The starter can invite a colleague to complete a specific step, see what is outstanding, and keep moving on parts they own in the meantime. Being blocked stops meaning being stuck.

  4. Real sample data instead of an empty product

    New accounts open with a realistic sample organisation they can explore and then clear in one action. People evaluate what they can see. An empty product evaluates as an empty product.

  5. Emails that follow the actual state

    The lifecycle sequence branches on what the account has and has not done, rather than on elapsed days. Someone waiting on a colleague gets a nudge to chase them, not a lecture about a feature they cannot yet reach.

Outcomes

57%
Seven-day activation, up from 38%
2.4x
Trials with more than one participant
−31%
Time to first meaningful action
11
Interviews, seven with churned accounts

Multi-participant trials converted to paid at roughly twice the rate of single-participant ones, which reframed onboarding internally as a sales problem rather than a UI problem.

Tools

  • Figma
  • Dovetail
  • Amplitude
  • Customer.io
  • Notion

Available for new work

Working on something with a similar shape?

If you have a flow with a number you are not happy with, or a system four teams have stopped using, that is the kind of brief I take on.

Response time
Replies land within one business day, usually the same afternoon.
Minneapolis, Minnesota
Remote across US and European time zones, on site in the Twin Cities when it helps.

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